![mirrors edge free roaming mirrors edge free roaming](http://img6.gram.pl/20151001201839.jpg)
![mirrors edge free roaming mirrors edge free roaming](https://s3.gaming-cdn.com/images/products/443/screenshot/mirrors-edge-catalyst-pc-game-origin-wallpaper-4.jpg)
#MIRRORS EDGE FREE ROAMING PC#
Or rather mini-missions, perhaps the closest to what Ubisoft did on the occasion of the PC launch of the first Assassin's Creed. It all boils down to the fact that while I don't mind the collectibles themselves, it wouldn't hurt if the open world in the game was used in some more creative ways. But what if the game allowed the player to visit the location of the mission before embarking on it? To carry out actual recon and plan an escape route, a little bit like it was done in the first Assassin's Creed? That’s just an idea. Recordings, documents, and glowing bubbles hidden in more or less visible places, amount to a set of over a hundred items to find and cross off the list. The map is filled with a variety of side quests and collectibles, which are painfully generic for this type of games. Still, while the concept itself is great, the way it was implemented disappointed me a little. There’s a feeling of freedom in the fact that at any given moment we can deviate from the route and run off anywhere we please, and the metropolis itself becomes something more than a decoration serving as the backdrop for the missions. It brings a certain sense of awareness of being in a city without boundaries. While it's true that the open world concept is quite en vogue these days, we just have to admit that it fits Mirror's Edge like a glove.